
With the limitations of Turbo Pascal now pushing the game to the limit, Ryland decided in October 2001 to start work on a brand new game in the EW series.Īrguably the most popular game of the series, Extreme Warfare Revenge (EWR) was released on June 15, 2002. Initially, Ryland stated that Deluxe was going to be the final game of the series but shortly afterwards, he changed his mind and began work on a new Extreme Warfare game. This setup would end up being the basis of all match report screens in later games in the series up to and including TEW 2004.

Also included in EWD was the match report screen which featured stats about the match quality, crowd reaction and worker effort of the match along with an overall rating. This helped to bring more competition between promotions, which now had their own AI. The game world was expanded in that everyone in the database can now be hired by any promotion, unlike previous games in which WWF superstars can only be hired by the WWF, with the same applying for WCW and ECW. This was a significant game in the series in that it was the first game in a while to be built by scratch instead of an upgrade of which the previous games were.ĮWD expanded on the previous games in terms of the actual game world. On April 1, 2001, Extreme Warfare Deluxe (EWD) was released. After the game's release, some of Extreme Warfare's fan base shifted their interest over to this game when released in October 2000. A game called Promotion Wars was released by fellow British programmer Adam Jennings, taking some inspiration from both Extreme Warfare 9000 and Championship Manager. After release of EW 9000, Extreme Warfare met its main rival. Currently, only games from 2002 to 9000 can be found on the Internet for download.

Due to limitations in QBasic, Ryland moved the series over to Turbo Pascal where further incarnations of the game were created, including:Įach version of the game was an upgrade of the previous and continually built on the ideas of booking matches and running the business side of a professional wrestling promotion. This game was a simple simulator, where one could decide what matches were to take place and who was going to win them but also involved some simple financial elements, such as the wages of wrestlers. The first Extreme Warfare on the PC (now called Extreme Warfare 1) was programmed in 1995 in QBasic. Due to complexity and set up time it was decided a computer format would be more suitable. Ryland originally developed Extreme Warfare as a collectible card game with a wrestling theme. Games in the series Classic Extreme Warfare
